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Best tanks for farming credits in WoT

Which World of Tanks vehicles really earn the most credits: net profit per battle at Tier VIII and IX, comfortable credit makers and options without a Premium tank.

Published: 7 min read
Three heavy tanks at sunset with an open crate and stacks of silver coins in front of them

The biggest earners per battle right now are two Tier IX Premiums, the SPHT and the M-VII-Y. At Tier VIII the French SFAC 105 tank destroyer leads with an average of 67,942 credits net. These numbers come from Tomato.gg statistics for the 30 days up to November 4, 2026, on World of Tanks version 2.4.1.

Net means after shells, repairs and consumables. That’s the column to watch, because a screenshot showing 150k earned tells you nothing about what was left after the battle. Accounts with and without Premium are mixed here. The sample is small (about 6.6 million battles rather than the whole server) and probably leans toward above-average players, so a beginner will see lower amounts. The order of the tanks is unlikely to shift much, though.

Most profitable Tier VIII tanks

Only Premium tanks with at least 3,000 battles in the sample made the table. Without that cutoff, vehicles with a couple of hundred battles and a lucky number float to the top.

Tank Class Earned per battle Net profit Profit per minute
SFAC 105 TD 100,725 67,942 11,070
Panhard EBR 75 (FL 10) Light 90,252 61,387 14,564
E 65 Zwilling Heavy 110,683 61,298 12,464
Mars Medium 101,808 60,023 10,758
Projekt ION Heavy 112,186 59,410 10,965
Type 5 Ka-Ri TD 98,866 58,435 10,270
XM57 TD 95,774 57,977 10,466
Husarz TD 91,814 57,410 11,965
Škoda T 56 Heavy 105,168 57,398 10,835
SDP wz 66 Grom TD 91,695 57,310 12,622

If you care about credits per hour rather than per battle, read the last column. The wheeled EBR 75 spends less time in each battle and only 7,145 credits on shells, so it beats everything per minute. Next comes the Czech Squall light tank (13,598 per minute, 51,778 per battle), with an even lower shell bill of 4,203.

The old-school credit makers look more modest in fresh numbers than they do in guides. The Chrysler K brings in 33,007, the T26E4 32,740 and the IS-6 31,697. Their battle counts are low, between 327 and 2,375, so treat this as a pointer and not a verdict, but they’re a long way from the leaders. The Progetto 46 (49,557) and Bourrasque (47,137) hold up better. The SU-130PM isn’t bad at 46,757 either, and it’s the most played tank on the EU server with 1.67 million battles in a month.

Tier IX earns even more

The usual advice is to farm at Tier VIII. That’s no longer quite true.

Tier IX tank Class Earned per battle Net profit
SPHT Heavy 142,818 83,225
M-VII-Y Heavy 141,545 81,515
Serpente Medium 153,443 75,967
Leox Medium 121,697 75,541
Vz. 62 Jasan Medium 122,345 73,779

On average the gap is small: Tier VIII Premiums make 50,025 and Tier IX Premiums 52,473. It’s the top machines that pull ahead, and their repairs cost about three times more. The SPHT pays 17,484 per battle against 5,590 for the SFAC 105, so a bad game at Tier IX hurts more.

Getting one is harder than reading a table. Of the Tier VIII top ten, the client files mark only the SFAC 105 (8,500 gold) and XM57 (8,200) as regularly on sale, and even then check the garage in your region. The rest turn up in offers, boxes and rewards, while the M-VII-Y arrived through a special Battle Pass chapter. The SFAC 105 was also sold in bundles, and the autumn offer ended on October 5.

Most comfortable Tier VIII tanks

The most profitable tank is rarely the nicest one to drive. That same SFAC 105 has 40 mm of frontal armor and punishes every mistake, and players win 1.09% less on it than they normally do.

So the filter here is different: profit of 45,000 or more and a positive win rate difference. That difference shows how far a tank’s win rate sits above the personal win rate of the people playing it. A plus means the tank is helping. The data is from the EU server over the same 30 days.

Tank Class Net profit Win rate difference Survival
Type 5 Ka-Ri TD 58,435 +1.97% 33%
XM57 TD 57,977 +1.63% 32%
Škoda T 56 Heavy 57,398 +1.43% 28%
E 65 Zwilling Heavy 61,298 +1.31% 25%
Stridsyxa Medium 51,259 +1.87% 29%
BZ-176 Heavy 49,934 +2.92% 32%
Charioteer Nomad TD 45,073 +1.74% 35%

For one tank that does everything, we’d take the Škoda T 56: strong profit, straightforward heavy gameplay and a 52.4% win rate. TD fans are better off with the XM57, especially since it’s easier to find. Just know it’s an assault vehicle with a 24 km/h top speed, so forget about sniping from a bush.

The BZ-176 is a case of its own. It wins 55.08% of its battles, the best figure among Tier VIII tanks with a decent battle count. But shells eat 37,297 per battle, more than anything else in this table. If you want wins, take it. If you want savings, look at the Ka-Ri first.

Mediums give you less choice: at 50 km/h, the Stridsyxa remains the handiest of those earning more than 50,000.

No Premium tank?

Researchable vehicles live on completely different numbers. On average they make about 7,000 at Tiers V to VII, 2,763 at Tier VIII and almost nothing at Tier IX (193). A typical Tier X battle loses 6,246, and Tier XI loses 12,514. That’s why grinding the top tiers calls for a separate money maker.

The best options that cost no real money:

Tank Tier and class Net profit
Hummel VI, SPG 24,916
G.W. Panther VII, SPG 20,267
Mitsu 108 V, heavy 17,375
Blesk VIII, light 14,402
IS VII, heavy 12,572
Progetto M40 mod. 65 X, medium 10,531

Low-tier artillery sits near the top for a simple reason: its shells and repairs are cheap. Among regular tanks the IS is the most pleasant pick, and the Progetto 65 is second only to the G.W. E 100 SPG among researchable Tier X vehicles.

What else moves the total

A Premium Account matters more than your choice of tank. On the SFAC 105, players with Premium earn 102,389 per battle and those without 51,522. Officially Premium gives +50% credits, so the rest is probably personal reserves and skill differences. Costs stay the same, though, which leaves 69,467 net against 22,848, or three times as much.

Your second lever is gold rounds and consumables. Among the table leaders, shells take 7,000 to 34,000 per battle and consumables another 8,000 to 17,000, while repairs are only 5,000 to 8,000. You can’t change the repair bill, but you can fire standard shells whenever they penetrate.

These numbers shift with every patch, especially when a tank gets buffed or nerfed. If you need the credits for a specific grind, see which tech tree lines to research in 2026–2027.

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